Dropping The Puck Part 2

I’m making more progress on my air hockey game. It’s taking longer than expected but I thought I would give an update. There’s been a lot of work done and plenty more to go. Movement Upgrade The movement system for players and AI has been totally revamped. Previously, paddles would move directly to a position but […]

Stop Motion Game Jam 2018

Whoops, this post is a month late. In May I completed my second game jam. The theme this time was stop motion animation. I like Wallace and Gromit so I decided to use clay for my characters. I opted for a traditional stop motion animation technique which involved using a camera to take pictures each […]

Optimizing Unity UI

This video has some excellent tips and it helped me make some simple optimizations to my UI in Space Engineers Calculator. The short story: I added sub-canvases and replaced Unity’s vertical layout group with my own implementation. The long story: My application consists of mostly Unity UI. Most of the application runs reasonably well except […]

Dropping the puck

I’ve started working on an Air Hockey game for Android with my buddy Patrick Lesage. He’s a talented artist who has helped me in the past with “Anyone for a sodium tube” which was for our submission into a game jam last year. This time we thought it would be fun to create a two […]

Space Engineers – Power Panel

Just released the final panel for Space Engineers Calculator. This panel will help players calculate the amount of power they need for their ship. Like the thruster panel it is integrated with the build list so anything added from the item list will be part of the power draw calculation if it requires power to […]

Space Engineers Calculator thruster update

Happy New Year! I’m working on a thruster panel which will help players determine if their ship will fly or crash. The UI is coming together and the main calculations are working. I just need to add some error checking. Here’s a picture of what the panel currently looks like. Some things have come up while creating […]